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/*
* 后台API
*
* No description provided (generated by Swagger Codegen https://github.com/swagger-api/swagger-codegen)
*
* OpenAPI spec version: Admin
*
* Generated by: https://github.com/swagger-api/swagger-codegen.git
*/
using System;
using System.Linq;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System.ComponentModel.DataAnnotations;
using SwaggerDateConverter = IO.Swagger.Client.SwaggerDateConverter;
namespace IO.Swagger.Model
{
/// <summary>
/// QiNiuText
/// </summary>
[DataContract]
public partial class QiNiuText : IEquatable<QiNiuText>, IValidatableObject
{
/// <summary>
/// Initializes a new instance of the <see cref="QiNiuText" /> class.
/// </summary>
/// <param name="distanceX">横轴边距.</param>
/// <param name="distanceY">纵轴边距.</param>
/// <param name="text">文字.</param>
/// <param name="positionType">方向类型 1左上 2中上 3右上 4左中 5正中 6右中 7左下 8中下 9右下.</param>
/// <param name="pound">多少磅文字大小比如50可以通过七牛测试调整.</param>
/// <param name="color">颜色,黑色#000000.</param>
public QiNiuText(int? distanceX = default(int?), int? distanceY = default(int?), string text = default(string), int? positionType = default(int?), int? pound = default(int?), string color = default(string))
{
this.DistanceX = distanceX;
this.DistanceY = distanceY;
this.Text = text;
this.PositionType = positionType;
this.Pound = pound;
this.Color = color;
}
/// <summary>
/// 横轴边距
/// </summary>
/// <value>横轴边距</value>
[DataMember(Name="distanceX", EmitDefaultValue=false)]
public int? DistanceX { get; set; }
/// <summary>
/// 纵轴边距
/// </summary>
/// <value>纵轴边距</value>
[DataMember(Name="distanceY", EmitDefaultValue=false)]
public int? DistanceY { get; set; }
/// <summary>
/// 文字
/// </summary>
/// <value>文字</value>
[DataMember(Name="text", EmitDefaultValue=false)]
public string Text { get; set; }
/// <summary>
/// 方向类型 1左上 2中上 3右上 4左中 5正中 6右中 7左下 8中下 9右下
/// </summary>
/// <value>方向类型 1左上 2中上 3右上 4左中 5正中 6右中 7左下 8中下 9右下</value>
[DataMember(Name="positionType", EmitDefaultValue=false)]
public int? PositionType { get; set; }
/// <summary>
/// 多少磅文字大小比如50可以通过七牛测试调整
/// </summary>
/// <value>多少磅文字大小比如50可以通过七牛测试调整</value>
[DataMember(Name="pound", EmitDefaultValue=false)]
public int? Pound { get; set; }
/// <summary>
/// 颜色,黑色#000000
/// </summary>
/// <value>颜色,黑色#000000</value>
[DataMember(Name="color", EmitDefaultValue=false)]
public string Color { get; set; }
/// <summary>
/// Returns the string presentation of the object
/// </summary>
/// <returns>String presentation of the object</returns>
public override string ToString()
{
var sb = new StringBuilder();
sb.Append("class QiNiuText {\n");
sb.Append(" DistanceX: ").Append(DistanceX).Append("\n");
sb.Append(" DistanceY: ").Append(DistanceY).Append("\n");
sb.Append(" Text: ").Append(Text).Append("\n");
sb.Append(" PositionType: ").Append(PositionType).Append("\n");
sb.Append(" Pound: ").Append(Pound).Append("\n");
sb.Append(" Color: ").Append(Color).Append("\n");
sb.Append("}\n");
return sb.ToString();
}
/// <summary>
/// Returns the JSON string presentation of the object
/// </summary>
/// <returns>JSON string presentation of the object</returns>
public virtual string ToJson()
{
return JsonConvert.SerializeObject(this, Formatting.Indented);
}
/// <summary>
/// Returns true if objects are equal
/// </summary>
/// <param name="input">Object to be compared</param>
/// <returns>Boolean</returns>
public override bool Equals(object input)
{
return this.Equals(input as QiNiuText);
}
/// <summary>
/// Returns true if QiNiuText instances are equal
/// </summary>
/// <param name="input">Instance of QiNiuText to be compared</param>
/// <returns>Boolean</returns>
public bool Equals(QiNiuText input)
{
if (input == null)
return false;
return
(
this.DistanceX == input.DistanceX ||
(this.DistanceX != null &&
this.DistanceX.Equals(input.DistanceX))
) &&
(
this.DistanceY == input.DistanceY ||
(this.DistanceY != null &&
this.DistanceY.Equals(input.DistanceY))
) &&
(
this.Text == input.Text ||
(this.Text != null &&
this.Text.Equals(input.Text))
) &&
(
this.PositionType == input.PositionType ||
(this.PositionType != null &&
this.PositionType.Equals(input.PositionType))
) &&
(
this.Pound == input.Pound ||
(this.Pound != null &&
this.Pound.Equals(input.Pound))
) &&
(
this.Color == input.Color ||
(this.Color != null &&
this.Color.Equals(input.Color))
);
}
/// <summary>
/// Gets the hash code
/// </summary>
/// <returns>Hash code</returns>
public override int GetHashCode()
{
unchecked // Overflow is fine, just wrap
{
int hashCode = 41;
if (this.DistanceX != null)
hashCode = hashCode * 59 + this.DistanceX.GetHashCode();
if (this.DistanceY != null)
hashCode = hashCode * 59 + this.DistanceY.GetHashCode();
if (this.Text != null)
hashCode = hashCode * 59 + this.Text.GetHashCode();
if (this.PositionType != null)
hashCode = hashCode * 59 + this.PositionType.GetHashCode();
if (this.Pound != null)
hashCode = hashCode * 59 + this.Pound.GetHashCode();
if (this.Color != null)
hashCode = hashCode * 59 + this.Color.GetHashCode();
return hashCode;
}
}
/// <summary>
/// To validate all properties of the instance
/// </summary>
/// <param name="validationContext">Validation context</param>
/// <returns>Validation Result</returns>
IEnumerable<System.ComponentModel.DataAnnotations.ValidationResult> IValidatableObject.Validate(ValidationContext validationContext)
{
yield break;
}
}
}