using Microsoft.Practices.Unity; using MyCode.Project.Infrastructure.Cache; using MyCode.Project.Infrastructure.Common; using MyCode.Project.Infrastructure.Extensions; using MyCode.Project.Infrastructure.UnityExtensions; using MyCode.Project.Infrastructure.WebPost; using MyCode.Project.Repositories.Common; using MyCode.Project.Services; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace MyCode.Project.TestRunner { class Program { static void Main(string[] args) { var container = UnityHelper.GetUnityContainer(); container.RegisterType(new PerThreadLifetimeManager()); //注册缓存对象 container.RegisterType(); var orderService = UnityHelper.GetService(); //orderService.CreateNormalOrder() //orderService.CreateNormalOrderAnsy(""); // // Console.ReadKey(); } } }