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Copyright (c) 2015-2016 Xamarin, Inc.
Copyright (c) 2017-2018 Microsoft Corporation.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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<?xml version="1.0"?>
<doc>
<assembly>
<name>SkiaSharp</name>
</assembly>
<members>
<member name="T:SkiaSharp.Internals.IPlatformLock">
<summary>
Abstracts a platform dependant lock implementation
</summary>
</member>
<member name="T:SkiaSharp.Internals.PlatformLock">
<summary>
Helper class to create a IPlatformLock instance, by default according to the current platform
but also client toolkits can plugin their own implementation.
</summary>
</member>
<member name="M:SkiaSharp.Internals.PlatformLock.Create">
<summary>
Creates a platform lock
</summary>
<returns></returns>
</member>
<member name="P:SkiaSharp.Internals.PlatformLock.Factory">
<summary>
The factory for creating platform locks
</summary>
<remarks>
Use this to plugin your own lock implementation. Must be set
before using other SkiaSharp functionality that causes the lock
to be created (currently only used by SkiaSharps internal
HandleDictionary).
</remarks>
</member>
<member name="M:SkiaSharp.Internals.PlatformLock.DefaultFactory">
<summary>
Default platform lock factory
</summary>
<returns>A reference to a new platform lock implementation</returns>
</member>
<member name="T:SkiaSharp.Internals.PlatformLock.ReadWriteLock">
<summary>
Non-Windows platform lock uses ReaderWriteLockSlim
</summary>
</member>
<member name="T:SkiaSharp.Internals.PlatformLock.NonAlertableWin32Lock">
<summary>
Windows platform lock uses Win32 CRITICAL_SECTION
</summary>
</member>
<member name="M:SkiaSharp.HandleDictionary.GetInstance``1(System.IntPtr,``0@)">
<summary>
Retrieve the living instance if there is one, or null if not.
</summary>
<returns>The instance if it is alive, or null if there is none.</returns>
</member>
<member name="M:SkiaSharp.HandleDictionary.GetOrAddObject``1(System.IntPtr,System.Boolean,System.Boolean,System.Func{System.IntPtr,System.Boolean,``0})">
<summary>
Retrieve or create an instance for the native handle.
</summary>
<returns>The instance, or null if the handle was null.</returns>
</member>
<member name="M:SkiaSharp.HandleDictionary.GetInstanceNoLocks``1(System.IntPtr,``0@)">
<summary>
Retrieve the living instance if there is one, or null if not. This does not use locks.
</summary>
<returns>The instance if it is alive, or null if there is none.</returns>
</member>
<member name="M:SkiaSharp.HandleDictionary.RegisterHandle(System.IntPtr,SkiaSharp.SKObject)">
<summary>
Registers the specified instance with the dictionary.
</summary>
</member>
<member name="M:SkiaSharp.HandleDictionary.DeregisterHandle(System.IntPtr,SkiaSharp.SKObject)">
<summary>
Removes the registered instance from the dictionary.
</summary>
</member>
<member name="M:SkiaSharp.SKAutoCanvasRestore.Restore">
<summary>
Perform the restore now, instead of waiting for the Dispose.
Will only do this once.
</summary>
</member>
</members>
</doc>

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